it seems that full screen doesn't fully work (the screen is slightly stretched depending on your screen ratio).  shop has been fixed. issue with rare crash is fixed

Made with vectarine (custom game engine) for the very serious juniper dev game jam

I slightly overscoped + was way less productive than anticipated because of the heat

Description:

You are a quantum hacker trying to break cryptographic keys with a quantum computer. you can add more qbits and more quantum operators to make your computer more powerful, and more stabilizers to make it more stable. Keep the qbits in a superposed state <spin up| + |spin down>, if they collapse you'll have less computing power.

 I have sacrified all realistic behaviors, scientific accuracy and quantum principles for the sake of gameplay. It is better if you have absolutely no knowledge of quantum computing (if you do, unplug your brain while playing this game).

Gameplay:

- click on a qbit to put it in a state of perfect spin superposition (i.e. relaunch it full speed)

- the passive cooling make qbits collapse slightly slower

- buy qbits, operators and stabilizers in the shop, they will go in your storage, then click on them in your storage to pick them up and click on the grid to place them (or click back in the storage to unselect them)

- left click on elements to pick them up

- make long paths of qbit and connect them to more inputs / outputs to earn more money

- money is collected automatically depending on the size of the keys (hexadecimal values on the sides) and the success state of the graph explorations made by the computer  

- stabilizers make the adjacent qbits more stable but cannot perform operations (i.e.  do not help generating money) and reduce the effectiveness of graph exploration (i.e. may lower the late game success rate depending on the topology of the graph) so don't use too many


Game Jam theme:

- enjoyment: very subjective, I had fun during playtest, I hope you will too :). The game is probably not very balanced though

- creativity & theme use: obvious and self explanatory as soon as you start the game, keep the spins spinning (by clicking on them) to keep playing and eventually win, so it fits the theme "spin to win" (+ using spins from quantum physics has probably not been done a lot so it could be considered creative)

- visuals: I didn't have time to draw anything so I just used vectarine's native draw function to draw basic shapes (circles, lines, rectangles), but I think it is consistent and the minimalist style looks pretty good. Plus a simple art style goes well with the gameplay

- audio: I didn't have time to add audio, there is no sound in the game, so obviously a deserved 0/5

- seriousness: the game is supposed to be about post quantum cryptography (kind of ) so I think it is very serious and there are lots of complex key words in the description so i think it is even more very serious, I would even say that it is quite very serious.


No AI was used to make this game. The codebase is such a mess that I think publishing this game would be some serious data poisoning, but I can't risk a human finding it and reading it, it would some pretty intense psychological damage. I won't update it in the future and will hopefully never look at it again

Updated 6 hours ago
Published 1 day ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Authormegatangerine
ContentNo generative AI was used

Download

Download
spinning-qompute_windows.zip 5.1 MB
Download
spinning-qompute_macos.zip 4.6 MB
Download
spinning-qompute_linux.zip 5.4 MB

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